Glyphr studio select continuous layers2/20/2023 ![]() ![]() Fixed!Īrray properties with huge number of elements significantly degraded Designer performance if PropertyEditor's monitoring was enabled. Multi Switch node could not add Texture and Event type properties. ![]() MovieFrame node could freeze Ventuz with certain HAP movies. Ventuz 6.11.0 came with the Hockey demo project where the LayoutScene could not be loaded. Now a camera looking towards Z is chosen when camera and target are (almost) identical.Įmojis of some Emoji sets where not displayed in text. The "Look at" version of the Camera node created an invalid camera when target and position where the same. Remoting4 client can't set data item of type double array (as binary). Particle System: setting negative values to the Rate property of the Source Emitter froze the renderer. Fixed!įixed Render to Disk clips sometimes having the wrong duration when rendering DNxHD/HR out of Designer. Fixed!Īdding a Touch Ripple node to Hierarchy Editor caused an exception and the corresponding node tree was not created correctly. In the Layer-Processing (IPP) debugging of the Performance Statistics, some shaders were mislabeled. Worked around an issue in the NDI SDK that let Ventuz crash with certain 3rd party NDI sources when changing resolution.įixed the display of Live Options for the SDI Software Chroma Keying mode. Fixed!įixed crash when extracting material as content that had a projection texture. The FX Effect node in combination with enabled SSAO on the Layer root could cause rendering problems. Merging materials did not work when importing certain 3D models. To-String conversion of arrays on corresponding properties did not work in PropertyEditor if the arrays were shorter than 500 elements. Fixed!įixed mathematical instability with Anchor Arrow node when two points lie perfectly superimposed on the XZ-plane. Popup for the Default property of an Asset Data Channel was displayed at wrong location if multiple AssetPools were enabled. Fixed!ĭirector: Fixed missing grouping and sorting options of an Asset Browser if the current folder was empty when loading the Show. Particle System: Data Emitter Module in Multi-Mode, the data array was not completely used. Fixed!ĭirector: Fixed "Flatten Folders" option of Asset Browsers not showing any assets when in a subfolder. Particle System: Module Data Emitter, in mode "Multi", the channels Aux0 to Aux3 were not written correctly. Fixed!įixed rare Runtime crashes with a invalid texture access in RenderSetup code.įixed bug in SVG import that caused exceptions with certain files. Ticker node did not start the crawl on Scene load automatically and one had to change the Data Property in Single and Loop mode to make it run. Fixed!ĭirector: Fixed a special case where the check of the red "changed" indicator of the PropertyEditor could lead to an exception.įixed NDI outputs getting stuck after about two weeks on some machines. It was not possible to drop Expression nodes on bindings (except 'Expression (dynamic)'). The Exists output on the URL node did not work correctly for Scheme Ventuz. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |